Audio Recorder feature artwork presenting its Android interface.

Audio Recorder

Record, shape, loop, and export audio through a real-time effects rack.

Client
Renetik — independent product
Role
Product designer, UX/UI designer, Android and audio engineer
Date
March 2021 – Present
KotlinC++Android SDK/NDKJNICMakeFirebase

Capture audio from a microphone, interface, file, sample library, or clipboard, then keep the complete session visible in a touch-friendly rack with presets, waveform playback, meters, pan, routing, BPM, and recording controls.

The sample editor provides waveform zoom, musical start and end positions, looping, ADSR shaping, rendered clip effects, import, copy, paste, and export workflows.

Five pre-fader and five post-fader slots can host filters, EQ, reverbs, delay, distortion, noise gate, compressor, limiter, and chorus. MIDI mapping and sync connect the rack to external gear and other apps.

I designed Audio Recorder end to end: its product concept, music workflow, information architecture, interaction model, and visual interface. I then implemented the Android experience and took it through testing, release, iteration, and user support.

Audio Recorder is part of the Renetik Music Apps family and shares its Kotlin application foundations, native C++ audio engine, Firebase services, automated tests, and release workflow.

Highlights

Independent product design and engineering from concept through Google Play release.
Device, recorder, file, library, and clipboard input sources.
Recording, overdubbing, monitoring, latency compensation, and take revert.
Full waveform and ADSR sample editor.
Ten visible pre-fader and post-fader effect slots.
Audio routing, pan, meters, sync time, and BPM controls.
MIDI mappings for rack, mix, transport, and effect parameters.
Clock, transport, and metronome-note MIDI sync output.
Export formats, storage tools, themes, and audio performance tuning.